![]() r) "Linear01Depth" converts logarythmic depth into linear depth, but you already have linear depth on an orthographic camera, so just remove that function call. Besides first or third person there are possibilities It blends from perspective to ortho, then at the end of the blend it just changes the Camera to ortho and cuts to a properly set up ortho vcam. So if the player is zoomed in and moves the camera to the side, the camera will stop when it reaches the bounds limit. Hot Network Questions Your orthographic camera size depends on the pixels per unit of your sprites. In order to get 96 pixels wide for the orthographic cam using a different aspect ratio I did a basic equation: 96 = (x) (aspectRatio) 96/aspectRatio = x x would be the size I would have to assign to the orthographic camera using an aspect ratio from the eqation, in order to get a width of 96 Resizing orthographic camera in Unity. ![]() Add -nofixaspect to allow window to take up full screen. ![]() If you run LOD make sure in options its set to 800圆00 instead of default 640x480 makes the window bigger. Unity Discussions How do you adjust orthographic camera size using mouse wheel? Questions & Answers. Note that changing the resolution still 'stretches' the game like full screen does. 5d ie isometric) where both is an option. jordy-isaac assigned abhishektrip on Apr 3, 2018.
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